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BaronvonGhoul

The Baron von Ghoul

Baron von Ghoul is the main antagonist of Grabbed By The Ghoulies and the owner of Ghoulhaven Hall. He sets in motion the story and plays an active role in every level until Chapter 5 as he decides Cooper's Energy amount from scene 5 to 87 where he acts as the final boss.

Appearance

The Baron is a tall man with a rounded nose, a black mustache that rides up form his nose. He wears a pilot's hat, blue pajamas with Banjo and Mumbo from the Banjo-Kazooie series on it, a red night coat and a pair of brown slippers.

Personality

Although very eccentric, he is still a ruthless villain who doesn't take kindly to insults or any kind of disrespect. He enjoys playing games with his victims and disapproves of any stranger who trespasses on his property, resulting in at least 13 teenagers being imprisoned around various locations around his house. He is also seemingly resented by the residents that work around Ghoulhaven, as they help Cooper fight against their employer. This tends to anger him, leading him to enforce harsh punishments on them, like evicting Fiddlesworth from his cottage for helping Cooper into the Greenhouse. Babs also mentions slaving over his demands.

Apart from his arrogance, the Baron appears to enjoy an easy and plentiful lifestyle as he sports pajamas for the whole game. His Quarters contain many luxuries such as a bath, a library, and a mirror with a view. He also shows a strange interest in airplanes, as at the very start of the game he can be seen imitating one and during his boss battle he pilots a small plane named the Red Baron.

The Baron is an Englishman, and fond of making old English exclamations.

Story

At the start of the game in the very first Storybook cutscene, Baron is scene pretending to be an aeroplane until he spots Cooper and Amber trespassing on his property. He seems eager to imprison them until Cooper insults him. Angered, he orders his gargoyles to kidnap only Amber, forcing Cooper to venture into the mansion and fight the Baron's Ghoulies. During the game, the Baron will create challenges for Cooper and tamper with his Heart Points in each room. Throughout the mansion, Cooper will encounter other children who have been kidnapped and imprisoned.
Baron view

The Baron watching upon his Manor.

When Amber is transformed into a ghouly by Dr. Krackpot Cooper sets out to find three ingredients around the mansion, it is unknown whether the Baron arranged this. During his quest, Cooper must take an Egg from the Chicken Shed. When he does, the Baron becomes angry since the Egg was his breakfast. He also detested after Cooper stole his Dungweed, which the Baron claimed it was prize-winning in the Ghoulsville Town Fair of '66.

In Chapter 3, the Butler Crivens send him to find three rhyme pieces that the Baron wrote to open his door to his Quarters but ripped into three pieces and scattered it around the mansion after Fiddlesworth found it. Like the ingredients, the Baron will be angered when you get the rhyme piece.

When Cooper finally enters the Baron's Quarters, the Baron tricks Cooper by first pretending to take a beating by Crivens who, in actuality is the Baron disguised who now reveals he all along has been playing Cooper like a game. The two engage in heavy fight, with Cooper ending up victorious.

Rhyme

"In my room I do hide a surprise

But the secret's not for anyone's eyes

Check the flaps, a-okay,

Spin the prop, chocks away

Faster down the runway we go

Let's take to the skies, tally-bally-ho!"

Trivia

  • His pajamas have a Banjo and Mumbo print on them.
  • He was originally meant to be a demon, but then got changed to Baron.
Characters
Protagonists CooperAmber
Ghoulhaven Hall Residents CrivensMa SoupswillFiddlesworthMr. RibsBabs BuffbrassDr. KrackpotBaron von Ghoul